#include "sfx.h"
/*! Start-up tune / selected tune */
-extern struct sfx_note_t sound_startup[];
+extern const struct sfx_note_t sound_startup[];
/*! Returned tune */
-extern struct sfx_note_t sound_returned[];
+extern const struct sfx_note_t sound_returned[];
/*! Click sound */
-extern struct sfx_note_t sound_click[];
+extern const struct sfx_note_t sound_click[];
#endif
#include "sounds.h"
-struct sfx_note_t sound_startup[] = {
+const struct sfx_note_t sound_startup[] = {
{.freq = 600, .duration = 80},
{.freq = 800, .duration = 80},
{.freq = 1000, .duration = 80},
{.freq = 0, .duration = 0}
};
-struct sfx_note_t sound_returned[] = {
+const struct sfx_note_t sound_returned[] = {
{.freq = 1000, .duration = 80},
{.freq = 800, .duration = 80},
{.freq = 600, .duration = 80},
{.freq = 0, .duration = 0}
};
-struct sfx_note_t sound_click[] = {
+const struct sfx_note_t sound_click[] = {
{.freq = 1200, .duration = 10},
{.freq = 0, .duration = 0}
};