--- /dev/null
+# As this script is run in a new cmake instance, it does not have access to
+# the existing cache variables. Pass them in via the configure_file command.
+set(CMAKE_BINARY_DIR @CMAKE_BINARY_DIR@)
+set(CMAKE_SOURCE_DIR @CMAKE_SOURCE_DIR@)
+set(UNIX @UNIX@)
+set(WIN32 @WIN32@)
+set(CMAKE_CROSSCOMPILING @CMAKE_CROSSCOMPILING@)
+set(CMAKE_FIND_LIBRARY_SUFFIXES @CMAKE_FIND_LIBRARY_SUFFIXES@)
+set(CMAKE_FIND_LIBRARY_PREFIXES @CMAKE_FIND_LIBRARY_PREFIXES@)
+set(CMAKE_SYSTEM_LIBRARY_PATH @CMAKE_SYSTEM_LIBRARY_PATH@)
+set(CMAKE_FIND_ROOT_PATH @CMAKE_FIND_ROOT_PATH@)
+set(CODEC2_DLL ${CMAKE_BINARY_DIR}/src/libcodec2.dll)
+
+include(GetPrerequisites)
+get_prerequisites(${CODEC2_DLL} _deps 1 1 "" "")
+foreach(_runtime ${_deps})
+ message("Looking for ${_runtime}")
+ find_library(RUNTIME_${_runtime} ${_runtime})
+ message("${RUNTIME_${_runtime}}")
+ if(RUNTIME_${_runtime})
+ file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin"
+ TYPE EXECUTABLE FILES "${RUNTIME_${_runtime}}")
+ endif()
+endforeach()