--- /dev/null
+./Release/topFrame.o ./Release/dlg_about.o ./Release/dlg_audio.o ./Release/dlg_options.o ./Release/dlg_comports.o ./Release/fdmdv2_plot.o ./Release/fdmdv2_main.o \r
--- /dev/null
+// stdafx.cpp : source file that includes just the standard includes\r
+// win32-project.pch will be the pre-compiled header\r
+// stdafx.obj will contain the pre-compiled type information\r
+\r
+#include "stdafx.h"\r
+\r
+// TODO: reference any additional headers you need in STDAFX.H\r
+// and not in this file\r
--- /dev/null
+// stdafx.h : include file for standard system include files,\r
+// or project specific include files that are used frequently, but\r
+// are changed infrequently\r
+//\r
+\r
+#pragma once\r
+\r
+#include "targetver.h"\r
+\r
+#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers\r
+// Windows Header Files:\r
+#include <windows.h>\r
+\r
+\r
+\r
+// TODO: reference additional headers your program requires here\r
--- /dev/null
+#pragma once\r
+\r
+// Including SDKDDKVer.h defines the highest available Windows platform.\r
+\r
+// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and\r
+// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.\r
+\r
+#include <SDKDDKVer.h>\r