{.freq = 1200, .duration = 10},
{.freq = 0, .duration = 0}
};
+
+const struct sfx_note_t sound_death_march[] = {
+ {.freq = 340, .duration = 400},
+ {.freq = 0, .duration = 80},
+ {.freq = 340, .duration = 400},
+ {.freq = 0, .duration = 80},
+ {.freq = 340, .duration = 400},
+ {.freq = 0, .duration = 80},
+ {.freq = 420, .duration = 400},
+ {.freq = 0, .duration = 80},
+ {.freq = 400, .duration = 300},
+ {.freq = 0, .duration = 80},
+ {.freq = 340, .duration = 120},
+ {.freq = 0, .duration = 80},
+ {.freq = 340, .duration = 120},
+ {.freq = 0, .duration = 80},
+ {.freq = 300, .duration = 200},
+ {.freq = 0, .duration = 80},
+ {.freq = 340, .duration = 400},
+ {.freq = 0, .duration = 0},
+};