From: wittend99 Date: Sat, 26 May 2012 13:26:01 +0000 (+0000) Subject: git-svn-id: https://svn.code.sf.net/p/freetel/code@497 01035d8c-6547-0410-b346-abe4f9... X-Git-Url: http://git.whiteaudio.com/gitweb/?a=commitdiff_plain;h=70c8225bf628bc52eacfbe5ad1da752e71493f9c;p=freetel-svn-tracking.git git-svn-id: https://svn.code.sf.net/p/freetel/code@497 01035d8c-6547-0410-b346-abe4f91aad63 --- diff --git a/fdmdv2/fdmdv2.txt b/fdmdv2/fdmdv2.txt new file mode 100644 index 00000000..132b2279 --- /dev/null +++ b/fdmdv2/fdmdv2.txt @@ -0,0 +1 @@ +./Release/topFrame.o ./Release/dlg_about.o ./Release/dlg_audio.o ./Release/dlg_options.o ./Release/dlg_comports.o ./Release/fdmdv2_plot.o ./Release/fdmdv2_main.o diff --git a/fdmdv2/fdmdv2dll/stdafx.cpp b/fdmdv2/fdmdv2dll/stdafx.cpp new file mode 100644 index 00000000..c47a01c2 --- /dev/null +++ b/fdmdv2/fdmdv2dll/stdafx.cpp @@ -0,0 +1,8 @@ +// stdafx.cpp : source file that includes just the standard includes +// win32-project.pch will be the pre-compiled header +// stdafx.obj will contain the pre-compiled type information + +#include "stdafx.h" + +// TODO: reference any additional headers you need in STDAFX.H +// and not in this file diff --git a/fdmdv2/fdmdv2dll/stdafx.h b/fdmdv2/fdmdv2dll/stdafx.h new file mode 100644 index 00000000..677e68a9 --- /dev/null +++ b/fdmdv2/fdmdv2dll/stdafx.h @@ -0,0 +1,16 @@ +// stdafx.h : include file for standard system include files, +// or project specific include files that are used frequently, but +// are changed infrequently +// + +#pragma once + +#include "targetver.h" + +#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers +// Windows Header Files: +#include + + + +// TODO: reference additional headers your program requires here diff --git a/fdmdv2/fdmdv2dll/targetver.h b/fdmdv2/fdmdv2dll/targetver.h new file mode 100644 index 00000000..90e767bf --- /dev/null +++ b/fdmdv2/fdmdv2dll/targetver.h @@ -0,0 +1,8 @@ +#pragma once + +// Including SDKDDKVer.h defines the highest available Windows platform. + +// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and +// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. + +#include